PhysicsSystem
A system that serves as the SKPhysicsContactDelegate for a scene. It provides two signals: didBeginContact and didEndContact, which fire any time there is a physics contact in the scene. These signals can be filtered to obtain only a particular subset of the scene’s contact events.
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The unique system ID of this system.
Declaration
Swift
public let systemID: Systems = .Physics -
A struct containing the
PhysicsSystem’s subscribable signals. See the propertysignals.Declaration
Swift
public typealias Signals = PhysicsSystemSignals -
The subscribable signals published by the
PhysicsSystem. Subscribe to these to receive notifications when contact events occur in the scene.Declaration
Swift
public let signals = Signals()
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The designated initializer.
Declaration
Swift
override public init() -
Undocumented
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Undocumented
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Undocumented
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Undocumented
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PhysicsSystem Class Reference